Those crazy Swedes are at it again. When they’re not inflicting misery on the world by selling flat-packed furniture with screws missing (something which, at this stage, I’m sure is some sort of deliberate prank on an unsuspecting public) they’re making bizarre computer games, like Pollo. In development by a new 3-man Swedish team, Pollo has just taken to Indiegogo in a bid to secure funding so that they can finish the title and distribute it on iOS, Mac and PC.
The game concept is wonderfully bonkers – A giant hen called Pollo and her chicks have been abducted, transformed into squares and placed in the stomach of a giant alien life-form orbiting the Earth. Due to having a few more right angles than before, Pollo is now thoroughly depressed and sets out to rescue her chicks and regain her roundness. Honestly, I’m not making this up.
That said, the game does look quite interesting, though the video accompanying the campaign doesn’t do a great deal to explain the mechanics, which can perhaps be explained by the fact that English clearly isn’t their first language. Hopefully if they’re successful they’ll be able to stretch to a good translator.
Gameplay takes place in a side-scrolling 2D world made up almost entirely of squares. Blocks will need to be moved, transformed, destroyed and all manner of other things – often involving lasers – so that Pollo can reach the chicks scattered throughout each level. After reaching each chick they need to be escorted to the level exit, where they will promptly become round again before being launched back to Earth.
Again: I’m not making this up.
Billed as a “puzzler, platformer / maze, shoot-em-up and sci-fi adventure”, there seems to be a veritable smörgåsbord of game mechanics to contend with. We hope the final game doesn’t end up feeling overwhelming as it actually does show some promise, with a clean and attractive visual style, catchy chiptune music courtesy of Goto80 and, of course, that mad concept.
€20,000 is being sought (which works out at around $27,500 or just under £17,000). So far they’ve only reached €14 towards that target, but they have 42 days left to go so there’s still plenty of time.
Take a look at their campaign over on Indiegogo, or have a watch of the trailer below.
[This article was originally published on The Indie Game Magazine. It is reproduced here with permission.]